Android vs. iOS
History
Android Inc. was founded in Palo Alto, California, in October 2003 by Andy Rubin, Rich Miner, Nick Sears, and Chris White. Rubin described the Android project as "tremendous potential in developing smarter mobile devices that are more aware of its owner's location and preferences". The early intentions of the company were to develop an advanced operating system for digital cameras, and this was the basis of its pitch to investors in April 2004. The company then decided that the market for cameras was not large enough for its goals, and by five months later it had diverted its efforts and was pitching Android as a handset operating system that would rival Symbian and Microsoft Windows Mobile.Rubin had difficulty attracting investors early on, and Android was facing eviction from its office space. Steve Perlman, a close friend of Rubin, brought him $10,000 in cash in an envelope, and shortly thereafter wired an undisclosed amount as seed funding. Perlman refused a stake in the company, and has stated "I did it because I believed in the thing, and I wanted to help Andy."
In July 2005, Google acquired Android Inc. for at least $50 million. Its key employees, including Rubin, Miner and White, joined Google as part of the acquisition. Not much was known about the secretive Android at the time, with the company having provided few details other than that it was making software for mobile phones. At Google, the team led by Rubin developed a mobile device platform powered by the Linux kernel. Google marketed the platform to handset makers and carriers on the promise of providing a flexible, upgradeable system. Google had "lined up a series of hardware components and software partners and signaled to carriers that it was open to various degrees of cooperation”.
Speculation about Google's intention to enter the mobile communications market continued to build through December 2006. An early prototypehad a close resemblance to a BlackBerry phone, with no touchscreen and a physical QWERTY keyboard, but the arrival of 2007's Apple iPhonemeant that Android "had to go back to the drawing board". Google later changed its Android specification documents to state that "Touchscreens will be supported", although "the Product was designed with the presence of discrete physical buttons as an assumption, therefore a touchscreen cannot completely replace physical buttons". By 2008, both Nokia and BlackBerry announced touch-based smartphones to rival the iPhone 3G, and Android's focus eventually switched to just touchscreens. The first commercially available smartphone running Android was the HTC Dream, also known as T-Mobile G1, announced on September 23, 2008.
Google's Android and Apple's iOS are operating systems used primarily in mobile technology, such as smartphones and tablets. Android, which is Linux-based and partly open source, is more PC-like than iOS, in that its interface and basic features are generally more customizable from top to bottom. However, iOS' uniform design elements are sometimes seen as being more user-friendly.
You should choose your smartphone and tablet systems carefully, as switching from iOS to Android or vice versa will require you to buy apps again in the Google Play or Apple App Store. Android is now the world’s most commonly used smartphone platform and is used by many different phone manufacturers. iOS is only used on Apple devices, such as the iPhone.
Android:-
Android is a mobile OS, android is developed by Google and this is designed for touchscreen mobile devices such as a smart phones and tables. And addition is Google has developed android TV for television and for cars systems. Android is also on game consoles PCs, Digital cameras and other electronics. Android is worldwide on smartphones since 2011 and on tablets since 2013. Android applications run in a sandbox, an isolated area of the system that does not have access to the rest of the system's resources, unless access permissions are explicitly granted by the user when the application is installed, however this may not be possible for pre-installed apps. It is not possible, for example, to turn off the microphone access of the pre-installed camera app without disabling the camera completely. Android is open-source: it is developed in private by Google, with the source code released publicly when a new version of Android is released. Google publishes most of the code under the non-copy left Apache License version 2.0. This allows modification and redistribution. The license does not grant rights to the "Android" trademark, so device manufacturers and wireless carriers have to license it from Google under individual contracts. Associated Linux kernel changes are released under the copy left GNU General Public License version 2, developed by the Open Handset Alliance, with the source code publicly available at all times. Typically, Google collaborates with a hardware manufacturer to produce a flagship device featuring the new version of Android, then makes the source code available after that device has been released.
iOS:-
The iOS user interface is based upon direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. Interaction with the OS includes gestures such as swipe, tap, pinch, and reverse pinch, all of which have specific definitions within the context of the iOS operating system and its multi-touch interface. Internal accelerometers are used by some applications to respond to shaking the device (one common result is the undo command) or rotating it in three dimensions (one common result is switching between portrait and landscape mode). Apple has been significantly praised for incorporating thorough accessibility functions into iOS, enabling users with vision and hearing disabilities to properly use its products.
Major versions of iOS are released annually. The current version, iOS 11, was released on September 19, 2017. It is available for all iOS devices with 64-bit processors; the iPhone 5S and later iPhone models, the iPad (2017), the iPad Air and later iPad Air models, all iPad Pro models, the iPad Mini 2 and later iPad Mini models, and the sixth-generation iPod Touch.
In 2005, when Steve Jobs began planning the iPhone, he had a choice to either "shrink the Mac, which would be an epic feat of engineering, or enlarge the iPod". Jobs favored the former approach but pitted the Macintosh and iPod teams, led by Scott Forstall and Tony Fadell, respectively, against each other in an internal competition, with Forstall winning by creating the iPhone OS. The decision enabled the success of the iPhone as a platform for third-party developers: using a well-known desktop operating system as its basis allowed the many third-party Mac developers to write software for the iPhone with minimal retraining. Forstall was also responsible for creating a software development kit for programmers to build iPhone apps, as well as an App Store within iTunes.
The operating system was unveiled with the iPhone at the Macworld Conference & Expo on January 9, 2007, and released in June of that year. At the time of it’s unveiling in January, Steve Jobs claimed: "iPhone runs OS X" and runs "desktop applications", but at the time of the iPhone's release, the operating system was renamed "iPhone OS". Initially, third-party native applications were not supported. Jobs' reasoning was that developers could build web applications through the Safari web browser that "would behave like native apps on the iPhone". In October 2007, Apple announced that a native Software Development Kit (SDK) was under development and that they planned to put it "in developers' hands in February". On March 6, 2008, Apple held a press event, announcing the iPhone SDK.
carriers have to license it from Google under individual contracts. Associated Linux kernel changes are released under the copy left GNU General Public License version 2, developed by the Open Handset Alliance, with the source code publicly available at all times. Typically, Google collaborates with a hardware manufacturer to produce a flagship device featuring the new version of Android, then makes the source code available after that device has been released. iOS user interface is based upon direct manipulation, using multi-touch gestures. Interface control elements consist of sliders, switches, and buttons. Interaction with the OS includes gestures such as swipe, tap, pinch, and reverse pinch, all of which have specific definitions within the context of the iOS operating system and its multi-touch interface internal accelerometers are used by some applications to respond to shaking the device or rotating it in three dimensions. Apple iOS was originally known as iPhone OS. The company released three versions of the mobile OS under that name before iOS 4 debuted in June 2010. On Oct. 12, 2011, Apple released iOS 5, which expanded the number of available applications to over 500,000. This iOS version also added the Notification Center, a camera app, Siri and more.
Android vs. iOS
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